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Cover of Graphic Design Is (…) Not Innocent

Valiz

Graphic Design Is (…) Not Innocent

Ingo Offermanns ed.

€25.00

Graphic Design Is (…) Not Innocent questions ingrained approaches, values and assumptions of graphic design in globalized societies. The publication aims to initiate a dialogue between designers, scholars, critics and commissioners, who investigate responsibilities, potentials, politics, limits and risks of designing visual communication. How innocent is graphic design? Whom is it addressing, whom is it in/excluding? What does it bring about? When defining the role and impact of visual communication, what future questions lie ahead?

Contributors: Karo Akpokiere, Christian Bauer, David Bennewith, Friedrich von Borries, Clémentine Deliss, Sandra Doeller, Daniel Martin Feige, Feminist Internet, Annette Geiger, Matthias Görlich, Anna Lena von Helldorff, Martin Ludwig Hofmann, Jianping He, Kay Jun, Anoushka Khandwala, Francisco Laranjo, Degeng Li, Eva Linhart, Madoka Nishi, Ingo Offermanns, Offshore, Sophia Prinz, Konrad Renner (Knoth  & Renner), Conor Rigby (Feminist Internet), Isabel Seiffert (Offshore), In-ah Shin (Feminist Designer Social Club), Pierre Smolarski, Markus Weisbeck

Published in 2022 ┊ 288 pages ┊ Language: English

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Cover of Exhibiting for Multiple Senses

Valiz

Exhibiting for Multiple Senses

Eva Fotiadi

Exhibiting for Multiple Senses looks into artistic and curatorial research practices that emphasize the multisensory character of the human body in the encounter with artworks. For some time now, numerous contemporary artists and curators have moved beyond the primacy of the visual in the experience of art exhibitions. The book discusses this shift by bringing together experimental exhibition-making, curatorial theory, art, design, and museum research, disability activism and crip theory. Its intent is to demonstrate resonances between curatorial theory and practice and between disability and crip art activism. While the latter is still often regarded as relevant for only small portions of visibly disabled people, in recent years neurodiversity and invisible disabilities have proven to be relevant for the sensory experiences of much larger parts of exhibition audiences.

Exhibiting for Multiple Senses shares famous and lesser-known examples of experimental exhibitions as well as of artistic practices linked to exhibitions. By mobilizing the senses of touch, smell, taste, and hearing, as well as applications of multimodal technologies and insights from neuroscience, these examples all explore abilities and possibilities of the complex and diverse sensory apparatus that is the human body.

Contributors: David Bobier, Luca M. Damiani, Stephanie Farmer & Hettie James, Eva Fotiadi, David Gissen & Georgina Kleege, Adi Hollander, Lilian Korner, Elke Krasny, Renata Pękowska, Caro Verbeek

Cover of to flaunt, really

Estonian Academy of Arts / EKA GD MA

to flaunt, really

Lieven Lahaye

“… Ever since its inception as a profession, graphic design has exhibited its necessity to make information public. Its urge to expand and to reproduce reflects its capitalist inheritance. This desire however isn’t always shared by all stories molded and articulated by the discipline.

Publishing is preceded by a series of labours, but the act itself consists just of a very instant. It is one loud shriek from the top of a hill. A toppling-over. From then on a story will tumble downhill—distribute and disseminate. However that happens, and who it reaches is an unpredictable process. Thereafter publishing enables, and sets in motion, all its future readings and retellings.

Wondering the many contradictory sensibilities contained in this process, we attempt to grasp their whys, their hows and their ifs. The following essays— written by Sunny Lei, Haron Barashed, Agathe Mathel, Alina Scharnhorst, Villem Sarapuu, Gal Šnajder, Seppe-Hazel Laeremans, Fernanda Saval and Eva Claycomb—stretch and curl in between these various registers of opening up and closing in.

Unraveling the movements, strategies, forms and intentions of publishing, this book attempts to unfold their utterances, platforms, languidities, reinterpretations, identities, tactilities, ambiguities, characters and audiences.”

—from the introduction by Seppe-Hazel Laeremans and Agathe Mathel.

Cover of Publi Fluor, Letter Business in Brussels

Surfaces Utiles

Publi Fluor, Letter Business in Brussels

Crickx Research Group

A self-taught typographic letterer, Chrystel Crickx used to cut out letters by hand and sell them by the piece in her Publi Fluor shop in Schaerbeek, Belgium. Commercialized between 1975 and 2000 for local advertising and signage purposes, these letters have since been digitized and made more widely available to users outside of the Belgian borders and in other contexts. At the margins of standard means of communication, they have contributed to shape (and still do) the urban visual landscape, in Brussels and elsewhere.

This non-standard, collective essay attempts both to recount the life of a type model — as well as of its successive authors and their tools — while expanding the field of investigation to examine the cracks between the different stories summoned up by Chrystel Crickx's practice summons up.

Cover of Dear Friend Catalogue 2019-2022

Lugemik

Dear Friend Catalogue 2019-2022

Ott Kagovere, Sandra Nuut

Dear Friend is a monthly letter format publication covering design events, issues, and ideas. This publication distributed via snail mail is initiated by Sandra Nuut and Ott Kagovere.

The publication edited by Sandra Nuut & Ott Kagovere features all the letters from the Dear Friend publishing project, which they initiated at the Graphic Design Department of the Estonian Academy of Arts in 2018. The book includes contributions by Singapore-based design writer Justin Zhuang, designer and writer Else Lagerspetz, and artist Lieven Lahaye. The book is designed by Ott Kagovere and published by Lugemik and Estonian Academy of Arts.

Texts by Justin Zhuang, Lieven Lahaye, Else Lagerspetz

Letters written by Alicia Ajayi, Stuart Bertolotti-Bailey, Claudia Doms, Nell Donkers, Maarin Ektermann, Rosen Eveleigh, Maryam Fanni, Saara Hannus, Eik Hermann, Paul John, Maria Juur, Ott Kagovere, Maarja Kangro, Arja Karhumaa, Kristina Ketola Bore, Nicole Killian, Rachel Kinbar, Tuomas Kortteinen, Keiu Krikmann, Kadri Laas, Else Lagerspetz, Lieven Lahaye, James Langdon, Jungmyung Lee, Kai Lobjakas, Michelle Millar Fisher, Maria Muuk, Sheere Ng, Sandra Nuut, Laura Pappa, Jack Self, Indrek Sirkel, Paul Soulellis, Triin Tamm, Laura Toots, Alice Twemlow, Loore Viires, Sean Yendrys, Justin Zhuang

Cover of Handwerk

Rollo Press

Handwerk

David Schatz, Philipp Herrmann and 1 more

Handwerk revives Berthold Wolpe’s early type design, originally called Wolpe Kursiv and cut in metal by Paul Koch in 1932. It first appeared in a 1936 craft symbol book featuring unique blackletter capitals. Due to persecution as a Jewish designer under the Nazi regime, Wolpe’s work faced delays and alterations and was finally released in 1952 in a modified form. Handwerk captures the original hand-lettered feel and includes stylistic sets that reference both the 1952 release and the original blackletter capitals, providing a historical perspective on Wolpe’s type design.

This Handwerk specimen is edited by Hammer (David Schatz & Sereina Rothenberger) with Philipp Herrmann and designed by Rietlanden Women’s Office. It accompanies the release of the same name font on www.outofthedark.swiss.

Cover of Ursa Major

Self-Published

Ursa Major

Marguerite Lanson

Zines €13.00

Ce jeu memory invite à découvrir la symbolique de l’ours à travers l’Histoire, et plus précisément à travers l’histoire de l’ours en peluche. L’animal n’a pas toujours eu bonne réputation chez les humains. Comment un jouet à son effigie a-t-il pu devenir un emblème de l’enfance ? Le jeu se compose de 54 cartes numérotées (27 paires) et d’un poster explicatif imprimés en risographie. 

This game of memory is an invitation to discover the symbolism of the bear through history, more specifically, through the history of the teddy bear. The animal didn’t always have such a good reputation among humans. How could a toy in his likeness become an emblem of childhood ? The game is made of 54 numbered cards (27 pairs), and an explanatory poster printed in risography.